Maleficent
Sleeping Beauty · 1959
The most elegant design in the history of animated villainy
The same war, fought again in every generation
Editorial estimates on a 0–100 scale, calibrated against every other character in the index. Not official canon.
Ganondorf is a desert king who covets a piece of a divine artifact and returns, life after life, to take it. The series frames him as one third of an eternal cycle alongside the hero and the princess, which makes him less a person than a recurring condition of the world. His best version, in the 1998 title, spends most of the game having already won.
He holds a fragment of divine power and has repeatedly conquered the entire kingdom before the story begins.
The cycle is against him. There is always a blade and always someone willing to pick it up.
Nine console generations of art styles and he is still recognizable, still the same war, still already sitting on the throne when you arrive.
He holds a fragment of divine power and has conquered the kingdom outright more than once before the story even begins.
The recurring antagonist of gaming's most respected adventure series, recognizable across nine console generations of art styles.
Sleeping Beauty · 1959
The most elegant design in the history of animated villainy