Cruella de Vil
One Hundred and One Dalmatians · 1961
No magic, no army, just a coat she wants very badly
Twenty minutes of screen time that carried an entire franchise
Editorial estimates on a 0–100 scale, calibrated against every other character in the index. Not official canon.
Vaas is a pirate lieutenant on a tropical island, and his monologue about the definition of insanity became one of the most quoted pieces of dialogue in the medium. He is genuinely erratic, capable of switching from warm to lethal mid-sentence, and the game's marketing leaned on him so heavily that many players were disappointed to discover he is not the final antagonist.
He is holding the island, your friends and the boat you arrived on.
He is a subordinate. Someone else is actually running the operation, and it eats at him.
A handful of scenes and one monologue that outlived the game it came from by more than a decade.
A handful of scenes carried an entire franchise's marketing, and the monologue is still quoted by people who never finished the game.
One Hundred and One Dalmatians · 1961
No magic, no army, just a coat she wants very badly
Gravity Falls · 2012
A floating triangle that is far worse than it looks