Azula
Avatar: The Last Airbender · 2005
A fourteen-year-old prodigy who was raised as a weapon
A playable hero who becomes the campaign's own villain
Editorial estimates on a 0–100 scale, calibrated against every other character in the index. Not official canon.
Arthas is a paladin prince who, step by step, does terrible things for defensible reasons until there is nothing left of him. The remarkable choice is that the player performs each of those steps: you control him while he purges a city, and you control him when he picks up the sword. Very few games have made an audience complicit in a fall this thoroughly.
He commands a continent of undead and can raise every casualty of every battle he loses.
A fragment of the prince still exists inside the armor, and it can be reached.
You perform every step of his fall yourself. Each terrible decision has a defensible reason at the moment you make it.
You play the missions that turn him. Very few games have made an audience this complicit in their own villain's creation.
Command of an entire continent of undead plus a runeblade that steals the souls of everything it kills.
A continent of undead under a single will, capable of raising every casualty of every battle he loses.
Avatar: The Last Airbender · 2005
A fourteen-year-old prodigy who was raised as a weapon